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Ancre 2

HOOMANO - SAVE PEPPER

Overview

  • Hoomano is a start-up based in Lyon which develop interaction between robots and humans. They create applications and softwares to improve social and user experience.

  • They asked us to bring feasible new concepts to implement them directly in Pepper within 2 weeks and a half. 

  • We had to target a young market in order to keep them distracted during a waiting time in a shop with their parents for example. 

My role

  • Leading the Game Design Hub For a Team of 6

  • Designing challenges to build a deeper gameplay experience for kids

  • Create the design document which includes all aspects of the design structure of the game

  • Working closely with UX-UI designers and technical leads from Hoomano's company

Hortense Beurdeley - Game Design, UI, Template

Clément Oudet - Game Design

Elie Tommasi - Game Design

Arthur Brosson - Game Design

Cyrielle Frémy Van Dyck - UX / UI

Cristina Fung - UX/UI, Storytelling

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Points
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