
KOSO
Overview
-
This project was executed on 8 months
-
With a team of 5 game designers, we collaborated with 5 concept artists and 15 3D artists
-
The game is based on folk feudal japan culture.
-
It is a single player 2D horizontal scrolling action-platformer, targeting the independent market and hardcore gamers
-
Koso is an exigent and tactical game with complexe bosses and minions fights
-
The main theme is the revenge and we implemented mechanics into the battles about this subject
-
The player has to switch with three different characters possessed into one.
-
Each character own a skill as teleportation, a dash and use a grapnel
My role
-
I was the project initiator before we started working as a team
-
I started by creating a game concept which was validated by a board of examiners
-
Designing and balancing core combat mechanics & battle encounters
-
Implement sound effects, we worked closely with a professional sound designer
-
Writing the scenario and the kinematic
-
Level designing from paper to unity2d
-
Painting textures, create and placing props
-
Doing the template's documents and logo
Hortense Beurdeley - Project initiator, concept, game design, typeset documents, 2D textures
Charles Desmules - Game design, level design
Alexandre Brenat - Document's template, game design
Pierre-Henry Louis - Programmer, communication with artists, storytelling
Adrien Delorme - Project leader, programmer, game designer, storytelling
Lin Luo - Concept art, scenography, map painting
Romain Benetton Boisson - Project lead, communication, game design, level design, concept, gameplay, typeset
Romain Benetton Boisson - 3D artist, texture
![]() | ![]() | ![]() |
---|---|---|
![]() | ![]() | ![]() |