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KOSO

Overview

  • This project was executed on 8 months

  • With a team of 5 game designers, we collaborated with 5 concept artists and 15 3D artists

  • The game is based on folk feudal japan culture.

  • It is a single player 2D horizontal scrolling action-platformer, targeting the independent market and hardcore gamers

  • Koso is an exigent and tactical game with complexe bosses and minions fights

  • The main theme is the revenge and we implemented mechanics into the battles about this subject

  • The player has to switch with three different characters possessed into one.

  • Each character own a skill as teleportation, a dash and use a grapnel

My role

  • I was the project initiator before we started working as a team

  • I started by creating a game concept which was validated by a board of examiners

  • Designing and balancing core combat mechanics & battle encounters

  • Implement sound effects, we worked closely with a professional sound designer

  • Writing the scenario and the kinematic 

  • Level designing from paper to unity2d

  • Painting textures, create and placing props

  • Doing the template's documents and logo

Hortense Beurdeley - Project initiator, concept, game design, typeset documents, 2D textures

Charles Desmules - Game design, level design

Alexandre Brenat  - Document's template, game design

Pierre-Henry Louis - Programmer, communication with artists, storytelling

Adrien Delorme - Project leader, programmer, game designer, storytelling

Lin Luo - Concept art, scenography, map painting

Romain Benetton Boisson - Project lead, communication, game design, level design, concept, gameplay, typeset

Romain Benetton Boisson - 3D artist, texture

logob
ccacc5_1bfabfd337e14fe88ec39a1e0957dd38
ccacc5_e2da551b37f648b7b0224312c300baa7
koso_chara_defensive_poster_edited
Slide 13 copy
Slide 11 copy

Game exe

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