
DRONIZER
Overview
The project is a capture the flag 2v2 with drones in an arena while the spectators can interact with them. The drones are controlled by the pilots and they have to bring the flag from their enemy back to their camp. Gravity and obstacles on the map are a big part of the game, pilots have to get through it to win the match. Spectators who participate will be assigned to the pilots and will compete with them. Their roles are to attack ennemies with their laser guns, their VR headset and smartphones.
My role
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Leading a team of 7 UX/UI and game designers
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Managing with tools as excel, slack and Asana
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Designing a new VR drone experience between pilots and Spectators
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Illustrating and sketching the level design document
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Designing and polishing a capture the flag experience within 2 weeks
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Determine the client's requirements, analyzing and verifying if the demanded product could be achievable in a timely manner
Hortense Beurdeley - Project lead, communication, game design, level design, concept, gameplay, typeset
Elie Tommasi - Concept, gameplay, game design
Loïse Hugoniot - Communication, concept, document's template, moodboards
Barthelemy Desme - Communication, logo, storytellings, oral presentation
Camille Beysseriat - Communication, logo, universe
Inès Blanjard - Logo, communication, typeset documents
Emilie Clairfond - Logo, animation, communication, typeset, HUD, UI
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